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Monday, September 21, 2009

A September Wind in Second Life - Prim Perfect Magazine Sept.2009

Mid-September and fall announced an early arrival with an audible hiss through late summer branches. The weather changed. I sit curled up into a letter C on my not so new couch, listening to the wind do its worst as it sends splatter after splatter of rain against the window panes. New Jersey in the fall. You can actually taste it in the air. When I was little, it tasted like a goodbye and a hello all rolled into one - like an end of summer song. It tasted of back to school clothing, lunches packed neatly into colorful metal boxes, and Halloween candy. Fall. My birthday is in the fall. It was always kind of a double whammy. I'd look forward to my birthday, but with it came school and a goodbye to lazy summer. Shifting on the couch, I reach down and drag an old worn afghan over my legs and close my eyes. Not to sleep. For some reason I can't sleep, though I know I'm tired. Thoughts swirl round in my head, some innocuous, some stinging. The ones that sting carry a "you should have ... (fill in appropriate chore)" with them. When I was little ...i t was just about homework. Now? It's about everything. Now, fall just tastes like goodbye.
Change is what fall is all about. Moving on, we leave pleasant summer memories behind and step into the uncertainty of a September wind. We never really feel secure or safe. There is no safety when you are an adult. If you fall, you have to hold out your own arms and catch yourself. If you also have children, like I do, you have to catch them, too. My house is a safe little nest. It is a shelter against that storm spitting rain against the windows. My house is also a stinging thought. A reminder of how tenuous my hold is and how far down I can fall. This is my family's shelter. Their only shelter. And September's wind is just beyond these walls. My thoughts drift back to my parents. How my mother must have felt hearing the September wind, while shopping for my new school shoes. How my father must have felt hearing the September wind while he balanced the check book. I would like to say that I wish I'd known, so that I could appreciate what they might have felt, but I'm glad I didn't. I'm glad my own children don't. Children should think about running through piles of crisp leaves or sneaking into the Halloween candy stash. They should never know the fear of fall ... of falling.
--
An excerpt from "September Wind" by Gwen Carillon
_______________

A September wind is blowing for many creators in *Second Life*. We work here on the grid while those around us play. We ignore invitations to inworld parties, in order to meet deadlines and get product out. We rarely have social lives beyond the IMs our friends send us, asking if we are still alive. Many of us come from a full day of work in the physical world to log in and work the night away in *Second Life*. Others, like me, conduct business full time in *Second Life*. Many of us are single parents, juggling family time with client and customer demands. Fighting to stay alive in this economic climate is difficult enough without dealing with intellectual property theft. Most of us are scared to death of failing our families and losing our incomes. I think what gets to me is the apathy. The seeming lack of concern that others have for theft of our work. I have asked myself why, many times. *Why* don't people see intellectual property theft *as* theft? *Why* does a person that would never rob a bank or a convenience store in the physical world ... someone who wouldn't break into his neighbor's home and steal a painting ... commit theft and fraud here in *Second Life*? The answer is in our conversations every day here in the world of *Second Life*.
"Gotta go. RL calls."
"Yeah, it's a RL thing."
"I don't want this affecting my RL."
"We aren't RL yet. It's a Second Life thing."
"I keep my Second Life and my Real Life separate."
"Lighten up! It's just a game!"

Recognise those statements? I will bet you any amount of money that you have used at least one of those statements in an IM conversation with a friend or acquaintance. The answer is that many residents of *Second Life* do not see their time here as **real**. Many do not see even see other *Second Life* residents as real. It's not *real* if I can turn away from you with a click of an X on the corner of my computer screen. Um.... Hello? Is talking on the phone to someone a real conversation? Is the person on the other end of the phone line not *real* because you can hang up on them? People in the virtual world of *Second Life* are real. I am real and I'm pretty sure you are too. But ... if I say that you are not real, then I don't feel wrong in stealing from you, do I? If I tell myself, "It's just a game", then anything I do within this *game* doesn't count. Except *Second Life* isn't a game. Games have objectives, rules ... something to *win*. It is the mindset of leaving your ethics in a desk drawer because they don't apply in a virtual world. After all ... it's "just a game". The anonymity of a virtual environment creates a false sense that our actions will not really hurt anyone. The residents of *Second Life* need to look at a truth. All actions have consequences, whether those actions take place in a physical world or a virtual one. Theft is real, emotional abuse is real. The people behind the avatars on the computer screen are REAL! In fact, the employees of Linden Lab are real too! Avatars holding the last name of Linden in *Second Life* are real people going to real jobs and supporting real families. That said, maybe we can all take a second look at our "second lives" and rethink our actions and our interaction with others in this virtual space many call a *game*.

Friday, September 11, 2009

September Wind

Mid September and fall announced an early arrival with an audible hiss through late summer branches. The weather changed. I sit curled up into a letter C on my not so new couch, listening to the wind do its worst as it sends splatter after splatter of rain against the window panes. New Jersey in the fall. You can actually taste it in the air. When I was little, it tasted like a goodbye and a hello all rolled into one - like an end of summer song. It tasted of back to school clothing, lunches packed neatly in colorful metal boxes and Halloween candy. Fall. My birthday is in the fall. It was always kind of a double whammy. I 'd look forward to my birthday, but with it came school and a goodbye to lazy summer. Shifting on the couch , I reach down and drag an old worn afghan over my legs and close my eyes. Not to sleep. For some reason I can't sleep, though I know I'm tired. Thoughts swirl round in my head. some innocuous, some stinging. The ones that sting carry a "you should have ...(fill in appropriate chore)" with them. When I was little...it was just about homework. Now? It's about everything. Now, fall just tastes like goodbye.

Change is what fall is all about. Moving on, we leave pleasant summer memories behind and step into the uncertainty of a September wind. We never really feel secure or safe. There is no safety when you are an adult. If you fall, you have to hold out your own arms and catch yourself. If you also have children, like I do, you have to catch them too. My house is a safe little nest. It is a shelter against that storm spitting rain against the windows. My house is also a stinging thought. A reminder of how tenuous my hold is and how far down I can fall. This is my family's shelter. Their only shelter. And September's wind is just beyond these walls. My thoughts drift back to my parents. How my mother must have felt hearing the September wind, while shopping for my new school shoes. How my father must have felt hearing the September wind while he balanced the check book. I would like to say that I wish I'd known, so that I could appreciate what they might have felt, but I'm glad I didn't. I'm glad my own children don't. Children should think about running through piles of crisp leaves or sneaking into the Halloween candy stash. They should never know the fear of fall...of falling.

Monday, July 27, 2009

The Road


Stepping out into the light of day, I squint my eyes against the unfamiliar brightness. So...this is the road , huh? Hhhmmm....seems pretty long. But, as I look back from where I stand and see where I've been, I realize how far I've walked since we last spoke. I'm a bit tired and foot sore. You too? I guess that's to be expected. We cannot walk this road without a few blisters. (laughs) Blisters heal. We may limp occasionally but we keep walking.


I have always thanked the friends I have in my life for kicking, tugging and pulling me along. I don't think I have ever stopped to thank the folks that encouraged the blisters. I know this may sound strange , but as I stand here now on this part of the road, I can honestly say I would not have gotten here without the lessons. I am not saying I welcome these folks into my life. Far from it! I am, however, grateful for what they have taught me. I have learned what I want in my life and what I don't. I have learned that love is a gift, not a purchase earned in points with correct behavior. Yes, it's really important to accept the person you love as they are. Not one of us is perfect. That does not mean that we must accept the hurt someone deals us. I'm really not great at dancing on the sharp point of a pin.
It really does come down to respect and sensitivity. In a relationship consisting of two people, both need to be sensitive to the other's needs . One sided relationships tend to tip over. (nice visual , huh?) We cannot expect our needs to be acknowledged without expressing them to our partner. That is an unrealistic expectation and very silly! Conversely, if we have a need that is important and we express that need to a partner, we give them the opportunity to participate in the relationship. If they ridicule us for having the nerve to ask...? Well, that speaks volumes! That is where I was. I voted with my feet and continued down the road. Funny thing is, I don't think I'm limping anymore.


I am not a beggar at Love's door, ready to accept scraps rather than leave empty handed. I am here to feast and nothing less will do.

Sunday, February 22, 2009

The Language of Art


Art isn't something reserved for the deserving few. Art is a universal form of communication. It allows us to speak with one another in ways that go beyond conventional language. Art speaks to our emotional core. Image replaces syntax, stirring our emotions with color and shape, harmony and dissonance, poetry and prose. This language of art reaches across disciplines. It bridges societal differences and schools of thought. Art is the common language of the mythical Tower of Babel, encouraging us to collaborate and explore and accept new ideas.

Although we may love and appreciate art, we have not all experienced the creating of art first hand, since arts and crafts in grammar school. We don't finger paint any more. We have put the crayolas away and channeled our creative sides into more practical outlets that seem more acceptable and less frivolous to us. Many of us learn early in life that art is not a necessity but a luxury... something we can play with but must put away when life gets serious. But Art is not a luxury. It is a necessary expression of the human spirit. Art connects us on the soul level.
But let's not over-analyze art. That would take the fun out of it...kind of like trying to read the tea leaves rather than enjoying the tea. Instead let's enjoy it, immerse ourselves in it and let it take us to new places in our minds.

What if you could create anything you wanted, shape your environment at will, be your dream self ...even fly? Oh wait...you can! It's called Second Life. The limits we have are the ones we place on ourselves and our own creativity. Why would we do that? (laughs)Second Life is full of possibilities. All we need to do is open ourselves to those possibilities and explore! We don't need to limit ourselves to our "real life" existence, but instead take the brakes off of our imaginations and soar. We don't have to choose between Second Life and First Life. Second Life is not meant to replace “real life." It isn't an imitation of “real life.” Second Life stands alone on its own merit as a separate dimension, rich in dreams and beauty. It is a vehicle for exploring our creative sides. Creativity has no bounds and accepts no limitations. When I first got into world in May of 2006, I was amazed at the color and texture around me. Sure, I walked into walls for a while, in my default skin and hair, and wore boxes on my head at the shoe store. Newbie concerns aside, I fell in love with the freedom of imagination! I hope you will too.

Monday, October 27, 2008

Over the Rainbow - Posted in Prim Perfect Issue 13

What if you could create anything you wanted, shape your environment at whim, be your dream self ...even fly? Oh wait...you can! It's called Second Life. The limits we have are the ones we place on ourselves and our own creativity. Why would we do that? (laughs) Second Life is full of possibilities. All we need to do is open ourselves to those possibilities and explore! We don't need to limit ourselves to our Real Life existence. Take the brakes off of your imagination and soar. Real life has it's place. Second Life is not meant to replace “real life”. It isn't an imitation of “real life”. Second Life stands alone on it's own merit as a separate dimension, rich in dreams and beauty.When I first got into world in May of 2006, I was amazed at the color and texture around me. Sure, I walked into walls for a while, in my default skin and hair, and wore boxes on my head at the shoe store. Newbie concerns aside, I fell in love with the freedom of imagination!

My first in world experience was on the island of Serenite owned by Keith Extraordinaire. Sereine Bard, showed me around. I felt like I'd landed over the rainbow! (smiles) I was asked (dragged in was more like it) to try Second Life, by my “real life” friend Robin Sojourner (Wood). She had been trying to get me into world for about two years! I would look at the web site and say..."na...what do I need with a virtual world. I'm not into computer games." and I'd shelve the idea. Then came the day I didn't. Wow. This was no computer game. How could I have known? The first thing I did was redecorate Robin's cabin. I almost ruined her existing furniture! (laughing) I started building almost immediately. I couldn't wait to create things. I bought a nice piece of land in Nitida and my friend Keith Extraordinaire gave me a cottage to "live in". I was in heaven. *smiles* My friend and then neighbor, Twome Rutledge, helped me to shop and she explained the nuances of SL. My friend Morse Dillon explained the basics of building. I found “busy mode” and used it a lot! My first couch, was the ugliest thing imaginable. I loved it.(grins) I made it. It was mine. I kept building. My friend Sereine said, "You should sell this stuff!" I rented a booth in an "outdoor market". By July of 2006 I had enough inventory to open up a store. I love Elements In Design. It's been a labor of love and a constant source of joy, from the start.

I had kind of an “aha” moment recently. I realized that Second Life cannot ever be like the physical world that our computers reside in. Unlike the “real world”, where politics and bureaucracy abide, Second Life is run entirely by creatives! No wonder it's magical! We make it that way! No matter how tough things get here with grid issues and IP theft, we need to remember the tremendous opportunities that Second Life has afforded us. Think about this: We can create without limits, we can work, doing what we love and we can immerse ourselves in a community that makes art a priority! We are Second Life. Creating art in Second Life has renewed my art in “real life”. Two and a half years later, I still can't believe that this world has absorbed me so completely. Yet...I found bits of myself, that I didn't know existed. I opened to this experience and this experience opened me. I found friends that speak to my soul. I found creativity without boundaries. Nothing for me will ever be the same.

IP theft is a huge thorn that needs to be dealt with. We all agree that there are steps that need to be taken to get the rampant piracy under control. One Linden Lab employee, in particular is making a difference. Blue Linden, With the help of some of his collegues, has drafted and submitted a proposal, for a Creators Registry. That registry would help to highlight legitimate businesses and help consumers to weed out the shops stocked with pirated goods. Contact Linden Lab and ask for the Creators Registry to be implemented. You can read more about this registry on the CCA blog. We, as creatives, can either decide to be proactive and better our world or we can sit back and complain about Linden Lab not doing it for us. At some point , it falls to us, to step up and take responsibility for the direction this world takes. We are not powerless, unless we choose to be. Get involved. Help others become more aware of Intellectual Property ethics and issues. Mentor new builders and encourage creative exploration. Last but not least...No matter what happens, keep creating. It is the magic that breathes life into our world. We are the magic!

**Some additional thoughts...Panic about IP theft does us no good. Instead put that energy into helping the community to find more ways to make IP theft in Second Life less profitable. For thieves, it's about the *easy money*. CCA is focused on making it more difficult for thieves to remain comfy. We visit sites where pirated goods are being sold. We alert creators immediately. We stay proactive within the community and encourage awareness of IP rights. (And on a personal note...I did NOT spend all that time in the trenches and writing to Linden Lab, ignoring my own business, just to give up, roll over and play dead! Neither did Arwen Eusebio or Tigerlily Koi!) Challenge: Join this effort and give back to the community. Get involved in practical ways. Offer to blog, offer to mentor for CCA, volunteer to write letters, help in the trenches by going to shops selling pirated goods and taking photos and info to pass to the creators that were victimized. In other words, skip the noise and DO SOMETHING!

Friday, June 27, 2008

Off the Deep End

As you know, I am a dedicated advocate for Intellectual Property rights. It has been a trying time for creators of digital art, both web wide and in Second Life. Piracy has been rampant and theft notices seem to be an every day occurrence. Having said this, I'd like to address the issue of proof. Has the current theft epidemic finally driven some of us over the edge into paranoia? It's one thing to have your work duplicated and resold without your permission. It is quite another to think you own a popular concept. In the past two days I have seen two talented creators, both strong proponents of IP rights, Delora Starbrook and Laynie Link, accused of content theft. One because she dared to make adorned hair styles with ponytails and the other because she used glow on an outfit! Oh-My-God! What is this driving us to? In plain English...that is just nuts. Folks, I cannot stress this strongly enough: Please be certain (with proof) that theft has occurred. Ponytails and glow prims are not enough to accuse another member of our community of theft. At what point will we realize that all chairs have a seat to place your rear in. That is the nature of chairs. I make chairs. My friend Arwen makes chairs, Maxwell makes chairs, Su makes chairs...and so on. Should we all accuse one another of content theft, because they all have a place to park our butts? I am so upset at the rashness of these unfounded accusations! I'm beginning to think that some creators are throwing around the label of "content theft" and accusing their colleagues of thievery, to nix the competition. Before you accuse someone of theft , you'd best be damn certain it is theft! It is not only unethical , it is reprehensible to attempt to destroy another creator's reputation, solely because you feel slighted or threatened in some way by their work. This is about as close to a rant as I've ever gotten.

We have not worked this long and this hard to let insecurity and paranoia lead us into a panicked feeding frenzy, with our colleagues labeled "lunch"! Enough already! Let caution, reason and respect be your guides.

Friday, May 30, 2008

The G-Crew ,The Elements Family & The Crosstime Pub

Photo:Wed Night at Fibber Magees, Dublin3


How do you thank over a hundred people for being wonderful? With a blog post! *laughs* When I first started Elements Family two years ago, I had know idea how much it would grow. Since then, I've grown to depend on The Fam for smiles , jokes and moral support. You have stuck by me through it all and I thank you with all my heart.

A couple of months ago I started the G-Crew group for updates on my DJ events. Ha! I didn't really start it...The G-Crew was a group already formed and connected by friendship. All I did was name it. They have quickly become not only my good friends, but an integral part of the Elements Family. Just seeing everyone at a gig with their G-Crew tags on, gives me a feeling of home wherever I'm playing. I can always count on AC, Dave, or Min to make me laugh just before I go up on the mic! It never fails! *laughs* (I'm sure they know and do it on purpose.)If someone doesn't show up at a set, we miss them (and track them down, like we did with Star!..lol)! I'm very glad that the Family has welcomed the Crew so completely. Thanks Ali (my sis in all but blood), Johnnie, Mondo, Ash, Sel, Buttons, Nu, Jean, Baer, JP and all of you!

When the time came to rebuild my sim, I decided to build the Family / Crew, a pub to call home. That's how The Crosstime Pub was born. ( I owe that name to Minerva Breda. Thanks, Min! ) The Crosstime Pub will play host to a variety of Live performers and will include many different musical genres. The main theme will be comfort, fun and friendship. The build is almost done. I hope to have it completed in 2 days.


Thank you Con, StarZ, Min, Taro, BB, Ken, Yank, Ota -the awesome staff of The Crosstime Pub!
A special thank you to Yankee Lockjaw(G-Crew Mgr & Pub Mgr), Minerva Breda and Tarogue Albatros, the G-Crew officers for keeping things running!
Thank you, Family! Thank you, Crew! All I ask, is that you keep dancing!
I love you guys!